Wednesday, 6 January 2010

Cack-handed year-round-up that is also about what I am looking forward to in 2010

I had it all planned out: a banner, some semblance of structure. Then I got bored and distracted. I really wanted to make a go of this, but it's a little too formulaic. I couldn't even be bothered to come up with a decent post title. I'm sorry. I may chuck some headings in here, I may not. Let's just look at it as a stream of consciousness thing.

2009 was a tad shit for games and I personally -add foolishly- avoided some of the better ones (Uncharted 2, Borderlands, House of the Dead: Overkill). My New Year's Resolution is to get a Blockbuster card in an effort to resolve this. 2009 can be summarised for me with this succinct list of games that I enjoyed playing:

Street Fighter 4
Batman: Arkham Asylum
Guitar Hero Metallica
DJ Hero
Rhythm Paradise
Brutal Legend
Shadow Complex

Done.

Now, 2010, come to me. My boner-list:

1. Super Street Fighter 4

Heh, bet you never expected me to harp on about this, did you? That's why I'm getting it out of the way first. More of everything piled on top of my favourite game is exactly what I want. More characters, backgrounds, music, online modes and a whole host of tweaks that could potentially balance the game even further. Also, it will provide brilliant screenshots like this:

of Ken's stupid face. Look at ken - what a fucking knob, I hope that punch ruptures his spleen. Stupid face Ken.

2. The Last Guardian



If you ever played Ico or Shadow of The Colossus then I don't need to tell you how special a new Fumito Ueda project is. His inimitable mood and eye for detail shows no signs of absence here, along with a character partnership that serves to strengthen his status as one of gaming's few true auteurs. Beautiful from the offset, this can surely not disappoint.

3. Heavy Rain



David Cage may be a self-aggrandising wanker, full of pomposity and delusions of grandeur, but I still have to admire the guy's commitment and passion. He genuinely believes in the advancement of digital media, pushing it beyond the safe conventions of what defines a videogame. It could, of course, just turn out to be a glorified QTE, in which case we can all comfort ourselves by making fun of Cage. He's such an easy target after all.

4. Dead Rising 2



Played-out though they may be, I don't think I could ever get bored of killing zombies in Capcom's Dead Rising. With the sequel promising even more options and implements with which to maim the undead, I'm not about to turn my nose up. Blender on a zombie's head? Fuck Yeah!

5. Final Fantasy XIII



Whilst I'm still apprehensive about the lack of turn-based combat, it's hard not to look forward to a new Final Fantasy game. The brand always carries an assurance of quality that this generation of consoles has yet to truly see. On that basis alone I'm looking forward to it. Once again, their character design, music and presentation are all looking incredible too, which only helps it's case.

6. Hokuto Musou (Fist of the North Star)


I grew up watching the Fist of The North Star anime and it gave me a taste for the kind of elaborate, explosive violence that the Japanese do so well. The game will have you beating the crap out of hundreds of dudes and you'll have the ability to make their heads explode. Sold.

7. Kane & Lynch 2: Dog Days



If this comes out on time, bug free, it will be nothing short of a miracle. The first game was a colossal fuck up in terms of tweaking, bug-fixing and marketing. Eidos rushed it out incomplete and pulled every dirty trick in order to get sales from halfway-decent review scores, need I remind you of Gerstmann-gate? With Square-Enix providing some much-needed assistance publishing the sequel, we can all breath a sigh of relief. IO Interactive's status as a quality developer should never be questioned, let's hope that with a new and respected publisher behind them, they can start making K&L the brand that it deserves to be. Then Hitman 5, please.

8. Yakuza 3



On an almost daily basis I find myself pining for more Shenmue. I've accepted that this will never happen, but at least we now will see a Western release for Yakuza 3 - a series which is often considered as Shenmue's spiritual successor. It's not quite the same as working down the docks, collecting capsule toys and winning Saturn games, but it'll do for now. I miss Yu, Suzuki. Pun intended.

I'm fairly sure that most of these games will get delayed. If so, I'll just re-post it next year. Until then......


Tuesday, 5 January 2010

You gotta fight. For your right. To MaaaaaaaaadCatz.

Under the instructions of The Faux Bot I am here to unveil Fightstick du cr0nt mk2.


The image was called 'king of the finches' and the bird was intended to be a White Zebra Finch (my gamertag is raisedbyfinches...) which looks a bit like that image over there. However I suck at vector drawings so I took a picture of The Behemoth's chicken, vectorised it and removed its comb. So now it looks kinda like a chicken. I will however leave it to you to decide on an individual basis.



So I ended up with the following new template to print.



20 minutes later, thanks to West 4 Printers it was done. It took me AN HOUR AND A HALF to cut out the circles because for some reason, today, I am being a bit of a rem.
Now its done, and looks beautiful. Proof.



and a better detail picture:




If any of you have a stick that you'd like customised I'll happily offer my services. I can also do faceplates for Guitar Hero guitars and with a bit of faffing about I guess I could do X360 controllers. All for those registered for cost pending approval (by me, of you).

Monday, 4 January 2010

Lost Planet Lego

Sometimes a witty headline just isn't called for. I was asked today to explain my raging boner for all things Twitter since I've allowed this humble blog to evolve ever so slightly. If this isn't reason enough, then I don't know what is.


Were it not for Twitter, then I would never know the joys of Lost Planet Lego creations, the accompanying Flickr group and Brickshelf - the starting point for it all.

Sunday, 3 January 2010

First Contact

Today, we have made further, bolder steps, going deeper and deeper into the blogosphere. Ladies and gentlemen, welcome to the decidedly non- seedy world of link-sharing. We at Split-Screen are now forever entwined with another videogames blog - the incredibly lovely System Fail News. This way, you can get a double-dose of bloggy goodness whenever you come here, or go there, as the case may be. I'm flattered and honoured at this union and want all of you to go read and comment and spread the word. You have to think, time was you had to put up with whatever tripe CVG and Gamesmaster were peddling. Now, schmucks like us do it for free! So show some appreciation. Seriously though, you guys are alright.


Anyway, your doing yourselves a favour too by reading System Fail News. The clue is in the title. Specifically the 'news' part. When was the last time we managed to do that. In terms of news, we're admittedly utter shite. But now someone has our back so that we are free to continue to peddle our unique brand of delusional smart-arsery. SFN now remains linked over to your right------------>

Also, in another bid to remain current, 'fresh' and cool, Split-Screen now can haz a Twitter account. I can tweet from my phone and it allows us all to make opinionated, un-thought-out sweeping statements at will, without any of this pesky context nonsense. The address you need is http://twitter.com/StwittScreen get there now and follow us, for a window into the abyss that has never before been offered.......or just to listen to me going on. Also, I'd like to point out just how inventive and witty the name StwittScreen is. You see, it's like Twitter, cross-bred with Split-Screen. Sometimes I just amaze myself.

Chocobo Avatar

I received my code a few days ago and was very happy until I viewed the item. It turns out it's shit and it's way to small to ride. I can't believe people were bidding for these on eBay.

Friday, 1 January 2010

The all time most awesome games of the decade

The Faux Bot will no doubt do his usual fantastic job in giving his games of the year, and to avoid starting some kind of flame war I'm going to take a slightly different tack and give you my games of the decade, and yes I am old enough to include all 18 rated titles of the last 10 years. Let's get this shindig started - be forewarned all ye who enter here, these are in no particular order as they are all as awesome as each other.

These are chosen by me and are solely my opinions. Anyone who doesn't like them please feel free to download and deface this picture of me [all credit to Paul Robertson, I just changed the hair colour and added a beard].


So here we go.


HALF-LIFE 2 (+EPISODES)/PORTAL/COUNTER STRIKE:SOURCE/DAY OF DEFEAT:SOURCE/TEAM FORTRESS 2 [PC/X360/PS3]

I fear this is probably not going to be a particularly popular choice, but HL2 (and its episodes) is my favourite game ever. With next year heralding the third (and final) episode of the series I'm already just as excited as I am by all the furore concerning SSF4, and in case anyone didn't know, the first game is being reworked in the source engine. It's due for release some time before I reach pension age.

I've included Portal with this as one game release, this is due to episode 3 being on the horizon and the Aperture Science ship being the central setting of it it kind of makes sense to include Portal. Also, anyone who pays for the PC version of HL2 gets CS:S and DOD:S included with the purchase, so they are included as well. If I were to rank the order then CounterStrike would have to be the game of the decade ahead of HL2 purely because it is the single greatest multiplayer FPS there is, and in the years since the release of the original nothing has managed to surpass it. Similarly you get Team Fortress 2 as part of The Orange Box deal, and for me was not just something tacked on at the end but a very fast-paced, addictive multiplayer shooter.

I could continue to write about how amazing these games are but I have many many more to get through so will just leave their names here and hopefully get those who haven't tried it to give it a go. Portal is also quite cheap on XBL Marketplace, with the addition of several extra challenge maps which makes it an even better deal.


CASTLE CRASHERS [PC/X360/PS3]



The Behemoth struck gold when they created the characters for Castle Crashers, when Final Fight met the medieval. With four player online co-op, duels and a track and field inspired mini-game, it is absolutely not surprising that over 1 million units have been sold on XBOX Live alone. The game world is vast and provides endless reasons for replay, the largest driving force is to level up your knight (my choice is the necromancer) to beat your friends. When other games become a grind to level up or I want a break from being the Citizen Kane of shooting things in the face (thanks Charlston), I can always return to Castle Crashers. That for me makes it one of my top games of the decade.




BRAID [PC,X360,PS3]


This game is pure genius. The allegory of the atomic testing at Los Alamos (the Manhattan project), to the three intertwined narratives, to the nautical flags that spell out [levels separated by capitalisation] No, You are (standing into/approaching) danger, Stop instantly, Stop carrying out your intentions, You should stop, I have something important to communicate. However, most people will enjoy the hours purely spent solving the puzzles, and picking up keys. Possibly contemplating the commentary on how people will fail to be who they could be if they have never made a mistake, probably not.

In short it is the most layered, and intelligent game I have ever played. It is a shining star in hopefully what the future of vidya gamez holds. If you have not played this game, or if you have and thought that it was a story of a man searching for a princess then play it again, with the extra knowledge that there are more levels of story than the obvious.

*SPOILER ALERT* The princess is the bomb, and the cake is a lie *END SPOILER*



STREET FIGHTER 4 [PC/X360/PS3]

This game is the reason I'm here annoying the hell out of you all. If it wasn't for bop playing it and finding out I had it this summary of the decade would never have happened. I know that some of you may hold this against bop and maybe Street Fighter/Capcom, but I've never known a game bring quite so many people together as this has. It signalled a return to the glory days of fighting games, which had become stale and immensely over-complicated (can you imagine trying to teach somebody to air parry cancelling into FADC against Chun Li's SF4 ultra? Ryu's Metsu? That could have been a reality!) and niche. That the game is easy to pick up is, however, not indicative of any lack of depth, with the Focus Attack/Cancel mechanic Capcom have, in my opinion, finally come up with the best armour/linking of any generation of fighting game. Of course there are some issues with the game. My largest gripe is that reversals are far too easy to pull off (while I'm working hard with Gen, hitting 2 1-frame [that's 1/60th of a second window in which to press the correct button] links in succession, following with a bit of a combo, then on the 15th hit missing a 1-frame link only to be hit by a dragon punch that my opponent has been mashing out the whole time, which is then cancelled into ultra) is really, REALLY frustrating [not to mention pretty damaging to my character]. That online all of the links, non-basic combos are nigh on impossible to pull off with Gen, C. Viper, El Fuerte and some of the other dexterity-requiring characters, but the netcode is getting better and better each time and hopefully with the next iteration some GGPO code will be included to mask a lot of it, by no means perfect but it'd be a start.



BIOSHOCK [PC/X360/PS3]


Would you kindly shut the hell up if you think this shouldn't be here.



LEFT 4 DEAD [PC/X360]

Some games need to be played with friends; drunk; on expert. This is one of them, the sheer difficulty of getting through the expert difficulty setting (without cheating) with three of your closest pals is the drawing factor that will keep you coming back to play through 50 or 60 times to get it done, then come back again to play against another team online. The AI Director (the computer code responsible for mixing up the zombie placements, amount, horde events, what special infected spawn where and when etc.) is some of the most intelligent code ever devised and it is cruel enough that if you have more than half your stamina approaching the safe room at the end of a level it will throw all hell at you so that you end up limping in closing the door a hair's breadth from having a hunter (a particularly nasty member of the aforementioned 'special infected') land on your face and kill you. It is the intensity of it all that makes it fun and made me play through it again and again. I've never actually finished it on expert - I've only got to the finale before all of us being wiped out and people giving up. If you've not played it then feel free to message me and we can form a team and I'll show you how great it can be.



ROCK BAND 2/DJ HERO [X360/PS3/Wii]

The last decade has seen a huge rise in the number of 'casual gamers'. Nothing has been more at the forefront of this than the rhythm game. The idea is simple, you get all these songs you love and you get to play a plastic paddle/sing/drum/scratch along to it. This inclusion isn't necessarily the two named, these are merely my favourite two - it is intended to be the whole genre. Despite my real dislike for anything Guitar Hero after World Tour (5, Band Hero etc.). You may or may not like these but they have been instrumental in bringing our joys and passions to the masses and hopefully will, with the development of games like Bioshock and Braid, allow for games to be seen as art in a similar vain to film and writing. There are some problems with games, the last taboo of gaming is tragedy, but when a developer with the balls to do something about it comes along and fixes it then we may truly be on the forefront of what we can do. But that is a separate post entirely.


NEW SUPER MARIO BROTHERS [Wii]

I have a slight confession to make, I had intended to put Super Mario 64 into this slot [it was released mid-90s on the N64, but appeared on the Wii's Virtual Console in 2003 and was going to be the link to include what is one of the best games ever made], but then over this Christmas holiday I had a quick go of the New Super Mario Bros Wii, in 4 player co-op and was utterly blown away. It took me back to playing Super Mario Brothers on the SNES, except I had 3 friends around me and we were all loving the hell out of it. Its fun, colourful and utterly fantastic. A complete departure from the seriousness of most of the other games on this list, but it is a return to the 2D SMBs we all know and love so much. It will make you feel 10 years old again.



FLOWER [PS3]


Many of you will not have seen this, but it is well worth a look. It is a very hard game to pin down to any particular genre. The general synopsis is that whatever level you are playing is the dream of a flower as it sits on a windowsill in some city apartment. As you play through the city becomes more colourful until you complete it and the city is replaced by a beautiful mountainscape. I guess its a Real Time Strategy, but without the war, and with flowers. The controls are also quite novel in that you guide a petal through the colourful dreamscape by tilting the Dual Shock controller and pressing a button creates a gust of wind to push you along at an accelerated rate for a short period of time. The aim then is to guide your petal into other flowers in the area to create an explosion of colour and brighten the world. It sounds completely crazy, but it is beautiful, addictive and utterly relaxing. This, coupled with Braid, makes me hope that this amount of thought goes into every game created from this point forward, and that more independent studios (and some larger ones) will brave such projects.



DARWINIA [PC/X360 to appear]

Another small time project from another independent studio, but this RTS game has you try to rid an electronic world of viruses. Like Command and Conquer on mesh. This can be picked up on Steam for about a fiver, so at that price you simply cannot go wrong.



DEVELOPER OF THE DECADE:
Valve [Duh!]

Of course you all saw this coming. But they are my leaders of the video game world. With their Steam system which allows digital distribution of games, and provides the dedicated servers and anti-cheat systems that the users love so much, to their games which continue to astound as well as their support for independent developers by providing the Steam store and their Source engine development kit for free. They also offer short university based courses for how to use the engine and are allegedly working on a linux port of all their software. They are doing things that other developers dare not. Oh, and did I mention that they created half-life 2 and counterstrike?


INDEPENDENT STUDIO OF THE DECADE: Zombie Cow Studios

The guys that gave us Gibbage, Ben There Dan That and Time Gentlemen Please continue to give us amazing games for roughly the price of two pints of beer. You can pick up the complete set for under a tenner on Steam, or you can go get Ben There, Dan That free from their website. The latter two are clever point and click affairs while the first involves side on shooting. Try them out, its the New Year, so you've more than likely already had so much to drink that you are fed up of the sight/smell of it so can go without the two pints that will allow you to get them.


FACIAL HAIR OF THE DECADE: Dr. Zed [Borderlands]

Because its TOTALLY not Dr. Ned with a strap on moustache.


I'm going to leave off DLC of the decade and character of the decade in the hope that some of you might suggest your favourites in the comments. So there it is, my personal run down of what games have been awesome in the last 10 years and had the most influence/brought the most joy to me. Disagree? Make it known.

AND THE WINNER IS....


FROGGER!

This, just in case you were wondering, is the rather unspectacular end to our rather unspectacular and somewhat misleadingly titled giveaway. I'll admit, Micropoll and all, this whole thing went a little tits up. I will continue to apologise profusely (sorry). Special apologies go out to Yeah Roy, who would have won had it not have been for the Micropoll fuck up. As such, a consolation prize is on the way to that young man, mainly to stop him from lynching me.

I want to thank all entrants once again, for making this happen, I wish my technical and administrative know-how could have done better justice to everyone's efforts. But this is a new year after all, so expect me to learn from my mistakes, and look forward to more events in the coming months.

Right now I'm orchestrating some beginning/end-of-year things between myself and the other bloggers, so keep watch for that and also please don't forget how much I love hearing everyone sound off, so argue our tits off and feel free to nominate your best or worst anything game-related, ummm, things, of the year. Also coming will be a winner's ceremony and an unveiling of the swagbag in all it's glory. If you want to sound off in the end-of-year stuff just send me an email: thefauxbot@gmail.com

Followers