Friday 2 November 2007

A scientific analysis of Gaming News

I'm struggling to find any decent news lately. There really is very little that catches my eye. Some kid punches his mother over Halo 3, some conservative dicks prattle on about the evils of Manhunt 2 and the PS3 and 360 bicker over sales figures. *yawn*

So whilst this may not be a particularly fruitful time for gaming news, it certainly is a fruitful time for games themselves. Call of Duty 4, Mass Effect, Kane & Lynch, Assassin's Creed, Rock Band, Guitar Hero 3, Super Mario Galaxy and Haze are but a few reasons to get frothing this Christmas. Maybe, there is a correlation here; as actual game releases rise in number, the discussion of and news relating to games releases falls. See graph below.


With geeks such as myself so full to the brim with gaming goodness, we don't have time to dig around looking for little nuggets of information to whet our appetites. Our appetites are being satisfied to such an extent that news almost ceases to exist. This can be further understood when taking into account that gaming news can be broken down into a small number of distinct categories:


As you can see, the most substantial part of the News Pie is occupied by 'Hype', with only Flamewars, or more specifically, the fuel for Flamewars, making up the second largest slice.

Cross-analysis of these two sets of figures reveals that 'Hype' as a portion of gaming news becomes substantially reduced at certain times throughout each year. With this in mind, we can also then come to the conclusion that without Hype, there is very little news left.

It is my firm belief that there is a direct link between game releases and gaming news. Both are in a constant state of flux, with one consistently affecting the other. This study also reveals that this constant cycle is not necessarily within our control, it is in the hands of higher powers. Higher powers who laugh heartily at our eternal struggle. "What is this struggle?" you may ask. Simply put, we as gamers, whether we are aware of it or not, strive for a constant, almost straight line of regular games releases, coupled with a steady flow of news and information.

Our struggle is indeed, naive by its very nature, but is that not an essential part of the Human condition? As a scientist, I say yes and as a human being, I blindly ignore everything I have just said.

Good Day.

The Faux-Bot

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